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The big cost of hiring bad apples

Consistent employee turnover harms almost every part of an organisation. Not only is HR impacted by the wasted time and costs, but morale, productivity, customer relationships, and reputation can be negatively impacted. Once an organisation has a reputation for heavy turnover, it becomes even more challenging to attract and keep new employees, customers, and suppliers.




What is a bad hire or “bad apple”?

What’s the best learning and development to keep your employees ahead of the curve?

If you haven’t completed any online training or e-learning courses for a while, you might be surprised to discover some new approaches to learning and development, especially in the online space. Do you know what microlearning is? Do you know if your employees favour personalised or experiential learning? Is asynchronous learning something that happens online?

How to turn your workforce into a force using the 90/20/8 rule and e-learning

The 90/20/8 rule of adult attention states that learners are fully alert and attentive for the first eight minutes. By 20 minutes, their attention dips, and by 90 minutes, it crashes. What’s more, e-learning must be precise, easy to assimilate, and relevant to the employee's job to be effective, and yet too many e-learning solutions still consist of lengthy, boring, one-dimensional PDFs and videos. “Adults, in the workplace, need and want to improve their knowledge and skills, but not at the expense of completing their tasks, or achieving their KPIs, or giving up their personal time,” said

How gamification can level up your corporate e-learning

We all know how social media gamifies communication by offering immediate, vivid, and quantified evaluations of our conversational success. These game-like features are responsible for much of social media’s psychological wallop. Social media is addictive, in part, because it feels so good to watch those likes go up, and in the background, we know that the platforms’ scoring mechanisms bring with them another very game-like aspect: a clear and unambiguous ranking.

How to develop powerful leaders using e-learning

The success of an organisation rests on the quality of its leadership. Leaders––whether within teams, departments, or c-suite––set the tone, culture, and ultimately the success of your organisation. Jocko Willink and Leif Babin, in their book Extreme Ownership, explain that there are no bad teams, just bad leaders. “Leadership is the single greatest factor in any team’s performance. Whether a team succeeds or fails is all up to the leader. The leader drives performance—or doesn’t.”

What all corporates need to know about Instructional Design

It’s no news that modern businesses are choosing e-learning over traditional training and, in the process, may be losing touch with the learning models traditionally guided by a training professional. Enter the Instructional Designer (ID). An Instructional Designer ensures that online learning is seamless for employees, and that knowledge is acquired in digital ways, without an instructor

The basics of Instructional Design


The ultimate checklist for developing successful e-learning courses

Every CEO, team leader, HR manager and L&D specialist, no matter the industry, wants to ensure the courses they develop to upskill and reskill their employees will not only keep them engaged and riveted, but also serve its objective of ensuring the right skills are learned and applied in their organisation. After all, a skilled and confident workforce is the force you need to meet your business goals and succeed in a competitive and challenging world.


Nurture a culture of active e-learning in your organisation

The days when learning was thought to be a passive process of receiving new ideas and information are long gone. Today, effective learning is energic, active and actionable, and promotes the application of new ideas and information. This type of learning is referred to as “active learning”.

Active e-learning

An approach to online instruction that actively engages learners through conversations, problem solving, case studies, role plays and other methods. Active e-learning places greater responsibility on the learner to engage, integrate and apply.